fn acos_489247() { var res : f32 = acos(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { acos_489247(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { acos_489247(); } [[stage(compute)]] fn compute_main() { acos_489247(); }