struct tint_symbol { float4 value : SV_Position; }; void frexp_234f02() { uint4 arg_1 = uint4(0u, 0u, 0u, 0u); float4 tint_tmp; float4 tint_tmp_1 = frexp(float4(0.0f, 0.0f, 0.0f, 0.0f), tint_tmp); arg_1 = uint4(tint_tmp); float4 res = tint_tmp_1; } tint_symbol vertex_main() { frexp_234f02(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_234f02(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_234f02(); return; }