struct tint_symbol { float4 value : SV_Position; }; void frexp_e061dd() { int arg_1 = 0; float tint_tmp; float tint_tmp_1 = frexp(1.0f, tint_tmp); arg_1 = int(tint_tmp); float res = tint_tmp_1; } tint_symbol vertex_main() { frexp_e061dd(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_e061dd(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_e061dd(); return; }