struct tint_symbol { float4 value : SV_Position; }; void ldexp_db8b49() { float res = ldexp(1.0f, 1); } tint_symbol vertex_main() { ldexp_db8b49(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { ldexp_db8b49(); return; } [numthreads(1, 1, 1)] void compute_main() { ldexp_db8b49(); return; }