fn length_becebf() { var res : f32 = length(vec4<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { length_becebf(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { length_becebf(); } [[stage(compute)]] fn compute_main() { length_becebf(); }