struct tint_symbol { float4 value : SV_Position; }; void pack4x8unorm_95c456() { uint4 tint_tmp = uint4(round(clamp(float4(0.0f, 0.0f, 0.0f, 0.0f), 0.0, 1.0) * 255.0)); uint res = (tint_tmp.x | tint_tmp.y << 8 | tint_tmp.z << 16 | tint_tmp.w << 24); } tint_symbol vertex_main() { pack4x8unorm_95c456(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { pack4x8unorm_95c456(); return; } [numthreads(1, 1, 1)] void compute_main() { pack4x8unorm_95c456(); return; }