fn clamp_1a32e3() { var arg_0 = vec4(1i); var arg_1 = vec4(1i); var arg_2 = vec4(1i); var res : vec4 = clamp(arg_0, arg_1, arg_2); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_1a32e3(); return vec4(); } @fragment fn fragment_main() { clamp_1a32e3(); } @compute @workgroup_size(1) fn compute_main() { clamp_1a32e3(); }