enable f16; fn cos_0835a8() { var arg_0 = vec3(0.0h); var res : vec3 = cos(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { cos_0835a8(); return vec4(); } @fragment fn fragment_main() { cos_0835a8(); } @compute @workgroup_size(1) fn compute_main() { cos_0835a8(); }