fn max_482d23() { const arg_0 = vec3(1); const arg_1 = vec3(1); var res = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_482d23(); return vec4(); } @fragment fn fragment_main() { max_482d23(); } @compute @workgroup_size(1) fn compute_main() { max_482d23(); }