@group(1) @binding(0) var arg_0 : texture_2d_array; fn textureLoad_3c96e8() { var arg_1 = vec2(1i); var arg_2 = 1u; var arg_3 = 1u; var res : vec4 = textureLoad(arg_0, arg_1, arg_2, arg_3); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { textureLoad_3c96e8(); return vec4(); } @fragment fn fragment_main() { textureLoad_3c96e8(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_3c96e8(); }