#include using namespace metal; struct tint_array_wrapper { uint arr[2]; }; struct S { uint field0; float field1; tint_array_wrapper field2; }; void x_500(int x_501) { return; } void main_1() { int x_200 = 0; if (true) { x_200 = 1; } else { return; } x_500(x_200); return; } fragment void tint_symbol() { main_1(); return; }