#version 310 es precision mediump float; layout (binding = 0) uniform UBO_1 { int dynamic_idx; } ubo; struct S { int data[64]; }; layout (binding = 1) buffer Result_1 { int tint_symbol; } result; S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void f() { s.data[ubo.dynamic_idx] = 1; result.tint_symbol = s.data[3]; return; } void main() { f(); }