SKIP: FAILED #version 310 es precision mediump float; struct tint_symbol { float value; }; float main1_inner() { return 1.0f; } struct tint_symbol_1 { uint value; }; tint_symbol main1() { float inner_result = main1_inner(); tint_symbol wrapper_result = tint_symbol(0.0f); wrapper_result.value = inner_result; return wrapper_result; } void main() { tint_symbol outputs; outputs = main1(); gl_FragDepth = outputs.value; } #version 310 es precision mediump float; struct tint_symbol { float value; }; struct tint_symbol_1 { uint value; }; uint main2_inner() { return 1u; } tint_symbol_1 main2() { uint inner_result_1 = main2_inner(); tint_symbol_1 wrapper_result_1 = tint_symbol_1(0u); wrapper_result_1.value = inner_result_1; return wrapper_result_1; } void main() { tint_symbol_1 outputs; outputs = main2(); gl_SampleMask = outputs.value; } Error parsing GLSL shader: ERROR: 0:24: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables ERROR: 0:24: '' : compilation terminated ERROR: 2 compilation errors. No code generated.