#include using namespace metal; struct tint_symbol_1 { float4 value [[position]]; }; float4 tint_symbol_inner(uint vertex_index, uint instance_index) { uint const foo = (vertex_index + instance_index); return float4(); } vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) { float4 const inner_result = tint_symbol_inner(vertex_index, instance_index); tint_symbol_1 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }