enable f16; fn distance_928fa0() { var res : f16 = distance(vec3<f16>(1.0h), vec3<f16>(1.0h)); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : f16; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { distance_928fa0(); return vec4<f32>(); } @fragment fn fragment_main() { distance_928fa0(); } @compute @workgroup_size(1) fn compute_main() { distance_928fa0(); }