fn clamp_0acf8f() { var arg_0 = vec2<f32>(1.0f); var arg_1 = vec2<f32>(1.0f); var arg_2 = vec2<f32>(1.0f); var res : vec2<f32> = clamp(arg_0, arg_1, arg_2); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec2<f32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { clamp_0acf8f(); return vec4<f32>(); } @fragment fn fragment_main() { clamp_0acf8f(); } @compute @workgroup_size(1) fn compute_main() { clamp_0acf8f(); }