enable f16; fn round_e1bba2() { var arg_0 = vec3<f16>(3.5h); var res : vec3<f16> = round(arg_0); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<f16>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { round_e1bba2(); return vec4<f32>(); } @fragment fn fragment_main() { round_e1bba2(); } @compute @workgroup_size(1) fn compute_main() { round_e1bba2(); }