#version 310 es float tint_float_modulo(float lhs, float rhs) { return (lhs - rhs * trunc(lhs / rhs)); } void f() { float a = 1.0f; float b = 2.0f; float r = tint_float_modulo(a, b); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }