; SPIR-V ; Version: 1.3 ; Generator: Google Tint Compiler; 0 ; Bound: 43 ; Schema: 0 OpCapability Shader OpCapability Image1D OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint GLCompute %compute_main "compute_main" OpExecutionMode %fragment_main OriginUpperLeft OpExecutionMode %compute_main LocalSize 1 1 1 OpName %value "value" OpName %vertex_point_size "vertex_point_size" OpName %arg_0 "arg_0" OpName %textureStore_a6e78f "textureStore_a6e78f" OpName %arg_1 "arg_1" OpName %arg_2 "arg_2" OpName %vertex_main_inner "vertex_main_inner" OpName %vertex_main "vertex_main" OpName %fragment_main "fragment_main" OpName %compute_main "compute_main" OpDecorate %value BuiltIn Position OpDecorate %vertex_point_size BuiltIn PointSize OpDecorate %arg_0 NonReadable OpDecorate %arg_0 DescriptorSet 1 OpDecorate %arg_0 Binding 0 %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %5 = OpConstantNull %v4float %value = OpVariable %_ptr_Output_v4float Output %5 %_ptr_Output_float = OpTypePointer Output %float %8 = OpConstantNull %float %vertex_point_size = OpVariable %_ptr_Output_float Output %8 %uint = OpTypeInt 32 0 %11 = OpTypeImage %uint 1D 0 0 0 2 R32ui %_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 %arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant %void = OpTypeVoid %13 = OpTypeFunction %void %uint_1 = OpConstant %uint 1 %_ptr_Function_uint = OpTypePointer Function %uint %20 = OpConstantNull %uint %v4uint = OpTypeVector %uint 4 %22 = OpConstantNull %v4uint %_ptr_Function_v4uint = OpTypePointer Function %v4uint %29 = OpTypeFunction %v4float %float_1 = OpConstant %float 1 %textureStore_a6e78f = OpFunction %void None %13 %16 = OpLabel %arg_1 = OpVariable %_ptr_Function_uint Function %20 %arg_2 = OpVariable %_ptr_Function_v4uint Function %22 OpStore %arg_1 %uint_1 OpStore %arg_2 %22 %26 = OpLoad %11 %arg_0 %27 = OpLoad %uint %arg_1 %28 = OpLoad %v4uint %arg_2 OpImageWrite %26 %27 %28 OpReturn OpFunctionEnd %vertex_main_inner = OpFunction %v4float None %29 %31 = OpLabel %32 = OpFunctionCall %void %textureStore_a6e78f OpReturnValue %5 OpFunctionEnd %vertex_main = OpFunction %void None %13 %34 = OpLabel %35 = OpFunctionCall %v4float %vertex_main_inner OpStore %value %35 OpStore %vertex_point_size %float_1 OpReturn OpFunctionEnd %fragment_main = OpFunction %void None %13 %38 = OpLabel %39 = OpFunctionCall %void %textureStore_a6e78f OpReturn OpFunctionEnd %compute_main = OpFunction %void None %13 %41 = OpLabel %42 = OpFunctionCall %void %textureStore_a6e78f OpReturn OpFunctionEnd