// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/d3d12/ShaderModuleD3D12.h" #include "common/Assert.h" #include "dawn_native/d3d12/BindGroupLayoutD3D12.h" #include "dawn_native/d3d12/DeviceD3D12.h" #include "dawn_native/d3d12/PipelineLayoutD3D12.h" #include namespace dawn_native { namespace d3d12 { ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) : ShaderModuleBase(device, descriptor) { mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize); spirv_cross::CompilerHLSL compiler(mSpirv); ExtractSpirvInfo(compiler); } const std::string ShaderModule::GetHLSLSource(PipelineLayout* layout) const { spirv_cross::CompilerHLSL compiler(mSpirv); // If these options are changed, the values in DawnSPIRVCrossHLSLFastFuzzer.cpp need to be // updated. spirv_cross::CompilerGLSL::Options options_glsl; options_glsl.vertex.fixup_clipspace = true; options_glsl.vertex.flip_vert_y = true; compiler.set_common_options(options_glsl); spirv_cross::CompilerHLSL::Options options_hlsl; options_hlsl.shader_model = 51; compiler.set_hlsl_options(options_hlsl); const ModuleBindingInfo& moduleBindingInfo = GetBindingInfo(); for (uint32_t group = 0; group < moduleBindingInfo.size(); ++group) { const auto& bindingOffsets = ToBackend(layout->GetBindGroupLayout(group))->GetBindingOffsets(); const auto& groupBindingInfo = moduleBindingInfo[group]; for (uint32_t binding = 0; binding < groupBindingInfo.size(); ++binding) { const BindingInfo& bindingInfo = groupBindingInfo[binding]; if (bindingInfo.used) { uint32_t bindingOffset = bindingOffsets[binding]; compiler.set_decoration(bindingInfo.id, spv::DecorationBinding, bindingOffset); } } } return compiler.compile(); } }} // namespace dawn_native::d3d12