enable f16; fn step_baa320() { var res : vec4 = step(vec4(1.0h), vec4(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { step_baa320(); return vec4(); } @fragment fn fragment_main() { step_baa320(); } @compute @workgroup_size(1) fn compute_main() { step_baa320(); }