#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void exp2_a9d0a7() { float4 res = exp2(float4()); } vertex tint_symbol vertex_main() { exp2_a9d0a7(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { exp2_a9d0a7(); return; } kernel void compute_main() { exp2_a9d0a7(); return; }