fn inverseSqrt_b197b1() { var res : vec3 = inverseSqrt(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { inverseSqrt_b197b1(); return vec4(); } [[stage(fragment)]] fn fragment_main() { inverseSqrt_b197b1(); } [[stage(compute)]] fn compute_main() { inverseSqrt_b197b1(); }