fn isNormal_b00ab1() { var res : vec2 = isNormal(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { isNormal_b00ab1(); return vec4(); } [[stage(fragment)]] fn fragment_main() { isNormal_b00ab1(); } [[stage(compute)]] fn compute_main() { isNormal_b00ab1(); }