#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void min_3941e1() { int4 res = min(int4(), int4()); } vertex tint_symbol vertex_main() { min_3941e1(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { min_3941e1(); return; } kernel void compute_main() { min_3941e1(); return; }