fn pack4x8snorm_4d22e7() { var res : u32 = pack4x8snorm(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { pack4x8snorm_4d22e7(); return vec4(); } [[stage(fragment)]] fn fragment_main() { pack4x8snorm_4d22e7(); } [[stage(compute)]] fn compute_main() { pack4x8snorm_4d22e7(); }