fn tanh_c15fdb() { var res : f32 = tanh(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { tanh_c15fdb(); return vec4(); } [[stage(fragment)]] fn fragment_main() { tanh_c15fdb(); } [[stage(compute)]] fn compute_main() { tanh_c15fdb(); }