[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array; fn textureLoad_fdebd0() { var res : vec4 = textureLoad(arg_0, vec2(), 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureLoad_fdebd0(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureLoad_fdebd0(); } [[stage(compute)]] fn compute_main() { textureLoad_fdebd0(); }