enable f16; fn pow_f37b25() { var arg_0 = vec2(1.0h); var arg_1 = vec2(1.0h); var res : vec2 = pow(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { pow_f37b25(); return vec4(); } @fragment fn fragment_main() { pow_f37b25(); } @compute @workgroup_size(1) fn compute_main() { pow_f37b25(); }