#include using namespace metal; uint tint_mod(uint lhs, uint rhs) { return (lhs % select(rhs, 1u, (rhs == 0u))); } void f_inner(uint3 v) { uint const tint_symbol = v[0]; uint const tint_symbol_1 = tint_mod(v[1], 1u); uint const l = (tint_symbol << (tint_symbol_1 & 31u)); } kernel void f(uint3 v [[thread_position_in_grid]]) { f_inner(v); return; }