// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/unittests/validation/ValidationTest.h" #include class SetViewportTest : public ValidationTest {}; // Test to check basic use of SetViewport TEST_F(SetViewportTest, Success) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, 1.0); pass.EndPass(); } encoder.Finish(); } // Test to check that NaN in viewport parameters is not allowed TEST_F(SetViewportTest, ViewportParameterNaN) { DummyRenderPass renderPass(device); // x or y is NaN. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(NAN, 0.0, 1.0, 1.0, 0.0, 1.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // width or height is NaN. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, NAN, 1.0, 0.0, 1.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // minDepth or maxDepth is NaN. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 1.0, 1.0, NAN, 1.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } } // Test to check that an empty viewport is not allowed TEST_F(SetViewportTest, EmptyViewport) { DummyRenderPass renderPass(device); // Width of viewport is zero. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 0.0, 1.0, 0.0, 1.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Height of viewport is zero. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 1.0, 0.0, 0.0, 1.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Both width and height of viewport are zero. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 0.0, 0.0, 0.0, 1.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } } // Test to check that viewport larger than the framebuffer is allowed TEST_F(SetViewportTest, ViewportLargerThanFramebuffer) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, renderPass.width + 1, renderPass.height + 1, 0.0, 1.0); pass.EndPass(); } encoder.Finish(); } // Test to check that negative x in viewport is allowed TEST_F(SetViewportTest, NegativeX) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(-1.0, 0.0, 1.0, 1.0, 0.0, 1.0); pass.EndPass(); } encoder.Finish(); } // Test to check that negative y in viewport is allowed TEST_F(SetViewportTest, NegativeY) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, -1.0, 1.0, 1.0, 0.0, 1.0); pass.EndPass(); } encoder.Finish(); } // Test to check that negative width in viewport is not allowed TEST_F(SetViewportTest, NegativeWidth) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, -1.0, 1.0, 0.0, 1.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } } // Test to check that negative height in viewport is not allowed TEST_F(SetViewportTest, NegativeHeight) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 0.0, -1.0, 0.0, 1.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } } // Test to check that minDepth out of range [0, 1] is not allowed TEST_F(SetViewportTest, MinDepthOutOfRange) { DummyRenderPass renderPass(device); { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 1.0, 1.0, -1.0, 1.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 1.0, 1.0, 2.0, 1.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } } // Test to check that maxDepth out of range [0, 1] is not allowed TEST_F(SetViewportTest, MaxDepthOutOfRange) { DummyRenderPass renderPass(device); { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, -1.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, 2.0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } } // Test to check that minDepth equal or greater than maxDepth is allowed TEST_F(SetViewportTest, MinDepthEqualOrGreaterThanMaxDepth) { DummyRenderPass renderPass(device); { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.5, 0.5); pass.EndPass(); encoder.Finish(); } { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.8, 0.5); pass.EndPass(); encoder.Finish(); } } class SetScissorRectTest : public ValidationTest { }; // Test to check basic use of SetScissor TEST_F(SetScissorRectTest, Success) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetScissorRect(0, 0, 1, 1); pass.EndPass(); } encoder.Finish(); } // Test to check that an empty scissor is not allowed TEST_F(SetScissorRectTest, EmptyScissor) { DummyRenderPass renderPass(device); // Width of scissor rect is zero. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetScissorRect(0, 0, 0, 1); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Height of scissor rect is zero. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetScissorRect(0, 0, 1, 0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Both width and height of scissor rect are zero. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetScissorRect(0, 0, 0, 0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } } // Test to check that a scissor larger than the framebuffer is allowed TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1); pass.EndPass(); } encoder.Finish(); } class SetBlendColorTest : public ValidationTest { }; // Test to check basic use of SetBlendColor TEST_F(SetBlendColorTest, Success) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); constexpr wgpu::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f}; pass.SetBlendColor(&kTransparentBlack); pass.EndPass(); } encoder.Finish(); } // Test that SetBlendColor allows any value, large, small or negative TEST_F(SetBlendColorTest, AnyValueAllowed) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); constexpr wgpu::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f}; pass.SetBlendColor(&kAnyColorValue); pass.EndPass(); } encoder.Finish(); } class SetStencilReferenceTest : public ValidationTest { }; // Test to check basic use of SetStencilReferenceTest TEST_F(SetStencilReferenceTest, Success) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetStencilReference(0); pass.EndPass(); } encoder.Finish(); } // Test that SetStencilReference allows any bit to be set TEST_F(SetStencilReferenceTest, AllBitsAllowed) { DummyRenderPass renderPass(device); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.SetStencilReference(0xFFFFFFFF); pass.EndPass(); } encoder.Finish(); }