builtins/gen/isNormal/c286b7.wgsl:28:25 warning: use of deprecated builtin var res: vec3 = isNormal(vec3()); ^^^^^^^^ #version 310 es bvec3 tint_isNormal(vec3 param_0) { uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u; uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u); return equal(clamped, exponent); } void isNormal_c286b7() { bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f)); } vec4 vertex_main() { isNormal_c286b7(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; bvec3 tint_isNormal(vec3 param_0) { uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u; uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u); return equal(clamped, exponent); } void isNormal_c286b7() { bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f)); } void fragment_main() { isNormal_c286b7(); } void main() { fragment_main(); return; } #version 310 es bvec3 tint_isNormal(vec3 param_0) { uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u; uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u); return equal(clamped, exponent); } void isNormal_c286b7() { bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f)); } void compute_main() { isNormal_c286b7(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }