@group(1) @binding(0) var arg_0 : texture_storage_2d_array; fn textureStore_32f368() { textureStore(arg_0, vec2(), 1, vec4()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureStore_32f368(); return vec4(); } @stage(fragment) fn fragment_main() { textureStore_32f368(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureStore_32f368(); }