struct Interface { int i; uint u; int4 vi; uint4 vu; float4 pos; }; struct tint_symbol { int i : TEXCOORD0; uint u : TEXCOORD1; int4 vi : TEXCOORD2; uint4 vu : TEXCOORD3; float4 pos : SV_Position; }; tint_symbol vert_main() { const Interface tint_symbol_1 = {0, 0u, int4(0, 0, 0, 0), uint4(0u, 0u, 0u, 0u), float4(0.0f, 0.0f, 0.0f, 0.0f)}; const tint_symbol tint_symbol_4 = {tint_symbol_1.i, tint_symbol_1.u, tint_symbol_1.vi, tint_symbol_1.vu, tint_symbol_1.pos}; return tint_symbol_4; } struct tint_symbol_3 { int i : TEXCOORD0; uint u : TEXCOORD1; int4 vi : TEXCOORD2; uint4 vu : TEXCOORD3; float4 pos : SV_Position; }; void frag_main(tint_symbol_3 tint_symbol_2) { const Interface inputs = {tint_symbol_2.i, tint_symbol_2.u, tint_symbol_2.vi, tint_symbol_2.vu, tint_symbol_2.pos}; return; }