float3 tint_acosh(float3 x) { return log((x + sqrt(((x * x) - 1.0f)))); } RWByteAddressBuffer prevent_dce : register(u0, space2); void acosh_e38f5c() { float3 arg_0 = (1.54308068752288818359f).xxx; float3 res = tint_acosh(arg_0); prevent_dce.Store3(0u, asuint(res)); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { acosh_e38f5c(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { acosh_e38f5c(); return; } [numthreads(1, 1, 1)] void compute_main() { acosh_e38f5c(); return; }