#version 310 es shared uint arg_0; layout(binding = 0, std430) buffer prevent_dce_block_ssbo { uint inner; } prevent_dce; void atomicAnd_34edd3() { uint arg_1 = 1u; uint res = atomicAnd(arg_0, arg_1); prevent_dce.inner = res; } void compute_main(uint local_invocation_index) { { atomicExchange(arg_0, 0u); } barrier(); atomicAnd_34edd3(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }