fn firstTrailingBit_3a2acc() { var arg_0 = 1i; var res : i32 = firstTrailingBit(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : i32; @vertex fn vertex_main() -> @builtin(position) vec4 { firstTrailingBit_3a2acc(); return vec4(); } @fragment fn fragment_main() { firstTrailingBit_3a2acc(); } @compute @workgroup_size(1) fn compute_main() { firstTrailingBit_3a2acc(); }