fn ldexp_4a3ad9() { const arg_0 = vec3(1.0); const arg_1 = vec3(1); var res = ldexp(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { ldexp_4a3ad9(); return vec4(); } @fragment fn fragment_main() { ldexp_4a3ad9(); } @compute @workgroup_size(1) fn compute_main() { ldexp_4a3ad9(); }