#include using namespace metal; void textureSampleCompare_dd431d(depth2d_array tint_symbol, sampler tint_symbol_1, device float* const tint_symbol_2) { float2 arg_2 = float2(1.0f); int arg_3 = 1; float arg_4 = 1.0f; float res = tint_symbol.sample_compare(tint_symbol_1, arg_2, arg_3, arg_4); *(tint_symbol_2) = res; } fragment void fragment_main(depth2d_array tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float* tint_symbol_5 [[buffer(0)]]) { textureSampleCompare_dd431d(tint_symbol_3, tint_symbol_4, tint_symbol_5); return; }