struct strided_arr { @size(16) el : i32, } alias Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } var x_GLF_global_loop_count : i32; var x_GLF_color : vec4; @group(0) @binding(0) var x_6 : buf0; fn main_1() { x_GLF_global_loop_count = 0; let x_26 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_29 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_32 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_35 : i32 = x_6.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(f32(x_26), f32(x_29), f32(x_32), f32(x_35)); loop { var x_54 : bool; var x_55_phi : bool; let x_42 : i32 = x_GLF_global_loop_count; if ((x_42 < 100)) { } else { break; } let x_45 : i32 = x_GLF_global_loop_count; x_GLF_global_loop_count = (x_45 + 1); x_55_phi = true; if (!(true)) { let x_51 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el; x_54 = (x_51 == x_53); x_55_phi = x_54; } let x_55 : bool = x_55_phi; if (!(x_55)) { break; } } loop { let x_63 : i32 = x_GLF_global_loop_count; if ((x_63 < 100)) { } else { break; } let x_66 : i32 = x_GLF_global_loop_count; x_GLF_global_loop_count = (x_66 + 1); let x_69 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_70 : f32 = f32(x_69); x_GLF_color = vec4(x_70, x_70, x_70, x_70); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }