struct strided_arr { @size(16) el : f32, } alias Arr = array; struct buf1 { x_GLF_uniform_float_values : Arr, } struct buf2 { zero : f32, } struct strided_arr_1 { @size(16) el : i32, } alias Arr_1 = array; struct buf0 { x_GLF_uniform_int_values : Arr_1, } var x_GLF_color : vec4; @group(0) @binding(1) var x_5 : buf1; @group(0) @binding(2) var x_7 : buf2; @group(0) @binding(0) var x_10 : buf0; fn main_1() { var i : i32; let x_38 : f32 = x_5.x_GLF_uniform_float_values[0].el; x_GLF_color = vec4(x_38, x_38, x_38, x_38); let x_41 : f32 = x_7.zero; let x_43 : f32 = x_5.x_GLF_uniform_float_values[0].el; if ((x_41 > x_43)) { loop { let x_53 : f32 = x_5.x_GLF_uniform_float_values[1].el; x_GLF_color = vec4(x_53, x_53, x_53, x_53); continuing { break if !(true); } } } else { loop { loop { if (true) { } else { break; } let x_13 : i32 = x_10.x_GLF_uniform_int_values[1].el; i = x_13; loop { let x_14 : i32 = i; let x_15 : i32 = x_10.x_GLF_uniform_int_values[0].el; if ((x_14 < x_15)) { } else { break; } let x_73 : f32 = x_5.x_GLF_uniform_float_values[1].el; let x_75 : f32 = x_5.x_GLF_uniform_float_values[0].el; let x_77 : f32 = x_5.x_GLF_uniform_float_values[0].el; let x_79 : f32 = x_5.x_GLF_uniform_float_values[1].el; x_GLF_color = vec4(x_73, x_75, x_77, x_79); continuing { let x_16 : i32 = i; i = (x_16 + 1); } } break; } continuing { let x_82 : f32 = x_7.zero; let x_84 : f32 = x_5.x_GLF_uniform_float_values[0].el; break if !(x_82 > x_84); } } } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }