struct buf0 { injectionSwitch : vec2, } @group(0) @binding(0) var x_9 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn main_1() { var x_43 : f32; var x_44 : f32; var x_45 : f32; var x_46 : i32; var zero : i32; var param : vec2; var temp : vec2; let x_47 : vec4 = gl_FragCoord; param = vec2(x_47.x, x_47.y); loop { let x_54 : f32 = param.y; if ((x_54 < 50.0)) { let x_60 : f32 = x_9.injectionSwitch.y; x_44 = x_60; } else { x_44 = 0.0; } let x_61 : f32 = x_44; x_43 = x_61; let x_63 : f32 = gl_FragCoord.y; let x_65 : f32 = select(0.0, 1.0, (x_63 < 50.0)); x_45 = x_65; if (((x_61 - x_65) < 1.0)) { x_46 = 0; break; } x_46 = 1; break; continuing { break if !(false); } } let x_70 : i32 = x_46; zero = x_70; if ((x_70 == 1)) { return; } x_GLF_color = vec4(0.0, 1.0, 1.0, 1.0); let x_75 : f32 = gl_FragCoord.x; let x_77 : f32 = x_9.injectionSwitch.x; if ((x_75 >= x_77)) { let x_82 : f32 = gl_FragCoord.y; if ((x_82 >= 0.0)) { let x_87 : f32 = x_9.injectionSwitch.y; x_GLF_color.x = x_87; } } let x_90 : f32 = gl_FragCoord.y; if ((x_90 >= 0.0)) { let x_95 : f32 = x_9.injectionSwitch.x; x_GLF_color.y = x_95; } let x_97 : vec4 = gl_FragCoord; let x_98 : vec2 = vec2(x_97.x, x_97.y); let x_101 : vec2 = vec2(x_98.x, x_98.y); temp = x_101; if ((x_101.y >= 0.0)) { let x_107 : f32 = x_9.injectionSwitch.x; x_GLF_color.z = x_107; } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); } fn alwaysZero_vf2_(coord : ptr>) -> i32 { var a : f32; var x_110 : f32; var b : f32; let x_112 : f32 = (*(coord)).y; if ((x_112 < 50.0)) { let x_118 : f32 = x_9.injectionSwitch.y; x_110 = x_118; } else { x_110 = 0.0; } let x_119 : f32 = x_110; a = x_119; let x_121 : f32 = gl_FragCoord.y; let x_123 : f32 = select(0.0, 1.0, (x_121 < 50.0)); b = x_123; if (((x_119 - x_123) < 1.0)) { return 0; } return 1; }