struct buf0 { injectionSwitch : vec2, } @group(0) @binding(0) var x_8 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn main_1() { var temp : array; var data : array; var x_189 : f32; var x_261 : f32; var x_63_phi : i32; var x_102_phi : i32; var x_111_phi : i32; var x_262_phi : f32; let x_60 : f32 = x_8.injectionSwitch.x; let x_61 : i32 = i32(x_60); x_63_phi = x_61; loop { var x_99 : i32; var x_97 : i32; var x_95 : i32; var x_93 : i32; var x_91 : i32; var x_89 : i32; var x_87 : i32; var x_85 : i32; var x_83 : i32; var x_81 : i32; var x_64_phi : i32; let x_63 : i32 = x_63_phi; let x_68 : i32 = (x_63 + 1); x_64_phi = x_68; switch(x_63) { case 9: { data[x_63] = -5; x_99 = (x_63 + 1); x_64_phi = x_99; } case 8: { data[x_63] = -4; x_97 = (x_63 + 1); x_64_phi = x_97; } case 7: { data[x_63] = -3; x_95 = (x_63 + 1); x_64_phi = x_95; } case 6: { data[x_63] = -2; x_93 = (x_63 + 1); x_64_phi = x_93; } case 5: { data[x_63] = -1; x_91 = (x_63 + 1); x_64_phi = x_91; } case 4: { data[x_63] = 0; x_89 = (x_63 + 1); x_64_phi = x_89; } case 3: { data[x_63] = 1; x_87 = (x_63 + 1); x_64_phi = x_87; } case 2: { data[x_63] = 2; x_85 = (x_63 + 1); x_64_phi = x_85; } case 1: { data[x_63] = 3; x_83 = (x_63 + 1); x_64_phi = x_83; } case 0: { data[x_63] = 4; x_81 = (x_63 + 1); x_64_phi = x_81; } default: { } } let x_64 : i32 = x_64_phi; continuing { x_63_phi = x_64; break if !(x_64 < 10); } } x_102_phi = 0; loop { var x_103 : i32; let x_102 : i32 = x_102_phi; if ((x_102 < 10)) { } else { break; } continuing { let x_108 : i32 = data[x_102]; temp[x_102] = x_108; x_103 = (x_102 + 1); x_102_phi = x_103; } } x_111_phi = 1; loop { var x_112 : i32; var x_118_phi : i32; let x_111 : i32 = x_111_phi; if ((x_111 <= 9)) { } else { break; } x_118_phi = 0; loop { var x_130 : i32; var x_135 : i32; var x_130_phi : i32; var x_133_phi : i32; var x_135_phi : i32; var x_157_phi : i32; var x_160_phi : i32; var x_170_phi : i32; let x_118 : i32 = x_118_phi; if ((x_118 < 9)) { } else { break; } let x_124 : i32 = (x_118 + x_111); let x_125 : i32 = (x_124 - 1); let x_119 : i32 = (x_118 + (2 * x_111)); let x_128 : i32 = min((x_119 - 1), 9); x_130_phi = x_118; x_133_phi = x_124; x_135_phi = x_118; loop { var x_150 : i32; var x_153 : i32; var x_134_phi : i32; var x_136_phi : i32; x_130 = x_130_phi; let x_133 : i32 = x_133_phi; x_135 = x_135_phi; if (((x_135 <= x_125) & (x_133 <= x_128))) { } else { break; } let x_142_save = x_135; let x_143 : i32 = data[x_142_save]; let x_144_save = x_133; let x_145 : i32 = data[x_144_save]; let x_131 : i32 = bitcast((x_130 + bitcast(1))); if ((x_143 < x_145)) { x_150 = bitcast((x_135 + bitcast(1))); let x_151 : i32 = data[x_142_save]; temp[x_130] = x_151; x_134_phi = x_133; x_136_phi = x_150; } else { x_153 = (x_133 + 1); let x_154 : i32 = data[x_144_save]; temp[x_130] = x_154; x_134_phi = x_153; x_136_phi = x_135; } let x_134 : i32 = x_134_phi; let x_136 : i32 = x_136_phi; continuing { x_130_phi = x_131; x_133_phi = x_134; x_135_phi = x_136; } } x_157_phi = x_130; x_160_phi = x_135; loop { var x_158 : i32; var x_161 : i32; let x_157 : i32 = x_157_phi; let x_160 : i32 = x_160_phi; if (((x_160 < 10) & (x_160 <= x_125))) { } else { break; } continuing { x_158 = (x_157 + 1); x_161 = (x_160 + 1); let x_167 : i32 = data[x_160]; temp[x_157] = x_167; x_157_phi = x_158; x_160_phi = x_161; } } x_170_phi = x_118; loop { var x_171 : i32; let x_170 : i32 = x_170_phi; if ((x_170 <= x_128)) { } else { break; } continuing { let x_176 : i32 = temp[x_170]; data[x_170] = x_176; x_171 = (x_170 + 1); x_170_phi = x_171; } } continuing { x_118_phi = x_119; } } continuing { x_112 = (2 * x_111); x_111_phi = x_112; } } var x_180 : i32; var x_198 : f32; var x_260 : f32; var x_261_phi : f32; let x_179 : f32 = gl_FragCoord.y; x_180 = i32(x_179); if ((x_180 < 30)) { let x_186 : i32 = data[0]; x_189 = (0.5 + (f32(x_186) * 0.100000001)); x_262_phi = x_189; } else { var x_207 : f32; var x_259 : f32; var x_260_phi : f32; if ((x_180 < 60)) { let x_195 : i32 = data[1]; x_198 = (0.5 + (f32(x_195) * 0.100000001)); x_261_phi = x_198; } else { var x_216 : f32; var x_258 : f32; var x_259_phi : f32; if ((x_180 < 90)) { let x_204 : i32 = data[2]; x_207 = (0.5 + (f32(x_204) * 0.100000001)); x_260_phi = x_207; } else { if ((x_180 < 120)) { let x_213 : i32 = data[3]; x_216 = (0.5 + (f32(x_213) * 0.100000001)); x_259_phi = x_216; } else { var x_229 : f32; var x_257 : f32; var x_258_phi : f32; if ((x_180 < 150)) { discard; } else { var x_238 : f32; var x_256 : f32; var x_257_phi : f32; if ((x_180 < 180)) { let x_226 : i32 = data[5]; x_229 = (0.5 + (f32(x_226) * 0.100000001)); x_258_phi = x_229; } else { var x_247 : f32; var x_255 : f32; var x_256_phi : f32; if ((x_180 < 210)) { let x_235 : i32 = data[6]; x_238 = (0.5 + (f32(x_235) * 0.100000001)); x_257_phi = x_238; } else { if ((x_180 < 240)) { let x_244 : i32 = data[7]; x_247 = (0.5 + (f32(x_244) * 0.100000001)); x_256_phi = x_247; } else { if ((x_180 < 270)) { } else { discard; } let x_252 : i32 = data[8]; x_255 = (0.5 + (f32(x_252) * 0.100000001)); x_256_phi = x_255; } x_256 = x_256_phi; x_257_phi = x_256; } x_257 = x_257_phi; x_258_phi = x_257; } x_258 = x_258_phi; } x_259_phi = x_258; } x_259 = x_259_phi; x_260_phi = x_259; } x_260 = x_260_phi; x_261_phi = x_260; } x_261 = x_261_phi; x_262_phi = x_261; } let x_262 : f32 = x_262_phi; x_GLF_color = vec4(x_262, x_262, x_262, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }