struct BST { data : i32, leftIndex : i32, rightIndex : i32, } struct buf0 { injectionSwitch : vec2, } struct Obj { odd_numbers : array, even_numbers : array, } var tree_1 : array; @group(0) @binding(0) var x_27 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn makeTreeNode_struct_BST_i1_i1_i11_i1_(tree : ptr, data : ptr) { let x_74 : i32 = *(data); (*(tree)).data = x_74; (*(tree)).leftIndex = -1; (*(tree)).rightIndex = -1; return; } fn insert_i1_i1_(treeIndex : ptr, data_1 : ptr) { var baseIndex : i32; var param : BST; var param_1 : i32; var param_2 : BST; var param_3 : i32; var GLF_live8i : i32; var GLF_live8A : array; baseIndex = 0; loop { let x_75 : i32 = baseIndex; let x_76 : i32 = *(treeIndex); if ((x_75 <= x_76)) { } else { break; } let x_77 : i32 = *(data_1); let x_78 : i32 = baseIndex; let x_79 : i32 = tree_1[x_78].data; if ((x_77 <= x_79)) { let x_80 : i32 = baseIndex; let x_81 : i32 = tree_1[x_80].leftIndex; if ((x_81 == -1)) { let x_82 : i32 = baseIndex; let x_83 : i32 = *(treeIndex); tree_1[x_82].leftIndex = x_83; let x_84 : i32 = *(treeIndex); let x_350 : BST = tree_1[x_84]; param = x_350; let x_85 : i32 = *(data_1); param_1 = x_85; makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param), &(param_1)); let x_352 : BST = param; tree_1[x_84] = x_352; return; } else { let x_86 : i32 = baseIndex; let x_87 : i32 = tree_1[x_86].leftIndex; baseIndex = x_87; continue; } } else { let x_88 : i32 = baseIndex; let x_89 : i32 = tree_1[x_88].rightIndex; if ((x_89 == -1)) { let x_90 : i32 = baseIndex; let x_91 : i32 = *(treeIndex); tree_1[x_90].rightIndex = x_91; let x_92 : i32 = *(treeIndex); let x_362 : BST = tree_1[x_92]; param_2 = x_362; let x_93 : i32 = *(data_1); param_3 = x_93; makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param_2), &(param_3)); let x_364 : BST = param_2; tree_1[x_92] = x_364; return; } else { GLF_live8i = 1; let x_94 : i32 = GLF_live8i; let x_95 : i32 = GLF_live8i; let x_96 : i32 = GLF_live8i; let x_369 : i32 = select(0, x_96, ((x_94 >= 0) & (x_95 < 50))); let x_371 : f32 = GLF_live8A[0]; let x_373 : f32 = GLF_live8A[x_369]; GLF_live8A[x_369] = (x_373 + x_371); loop { let x_97 : i32 = baseIndex; let x_98 : i32 = tree_1[x_97].rightIndex; baseIndex = x_98; continuing { let x_382 : f32 = x_27.injectionSwitch.x; let x_384 : f32 = x_27.injectionSwitch.y; break if !(x_382 > x_384); } } continue; } } } return; } fn search_i1_(t : ptr) -> i32 { var index : i32; var currentNode : BST; var x_387 : i32; index = 0; loop { let x_99 : i32 = index; if ((x_99 != -1)) { } else { break; } let x_100 : i32 = index; let x_395 : BST = tree_1[x_100]; currentNode = x_395; let x_101 : i32 = currentNode.data; let x_102 : i32 = *(t); if ((x_101 == x_102)) { let x_103 : i32 = *(t); return x_103; } let x_104 : i32 = *(t); let x_105 : i32 = currentNode.data; if ((x_104 > x_105)) { let x_106 : i32 = currentNode.rightIndex; x_387 = x_106; } else { let x_107 : i32 = currentNode.leftIndex; x_387 = x_107; } let x_108 : i32 = x_387; index = x_108; } return -1; } fn makeFrame_f1_(v : ptr) -> f32 { var param_5 : i32; var param_6 : i32; var param_7 : i32; let x_418 : f32 = *(v); *(v) = (x_418 * 6.5); let x_420 : f32 = *(v); if ((x_420 < 1.5)) { param_5 = 100; let x_110 : i32 = search_i1_(&(param_5)); return f32(x_110); } let x_425 : f32 = *(v); if ((x_425 < 4.0)) { return 0.0; } let x_429 : f32 = *(v); param_6 = 6; let x_111 : i32 = search_i1_(&(param_6)); if ((x_429 < f32(x_111))) { return 1.0; } param_7 = 30; let x_112 : i32 = search_i1_(&(param_7)); return (10.0 + f32(x_112)); } fn hueColor_f1_(angle : ptr) -> vec3 { var nodeData : f32; var param_4 : i32; param_4 = 15; let x_109 : i32 = search_i1_(&(param_4)); nodeData = f32(x_109); let x_409 : f32 = *(angle); let x_410 : f32 = nodeData; return ((vec3(30.0, 30.0, 30.0) + (vec3(1.0, 5.0, x_410) * x_409)) / vec3(50.0, 50.0, 50.0)); } fn main_1() { var treeIndex_1 : i32; var param_8 : BST; var param_9 : i32; var param_10 : i32; var param_11 : i32; var GLF_live1_looplimiter2 : i32; var GLF_live1i : i32; var param_12 : i32; var param_13 : i32; var param_14 : i32; var param_15 : i32; var param_16 : i32; var param_17 : i32; var param_18 : i32; var param_19 : i32; var param_20 : i32; var param_21 : i32; var param_22 : i32; var param_23 : i32; var GLF_live4_looplimiter3 : i32; var GLF_live4i : i32; var GLF_live4index : i32; var GLF_live4obj : Obj; var param_24 : i32; var param_25 : i32; var param_26 : i32; var param_27 : i32; var z : vec2; var x : f32; var param_28 : f32; var y : f32; var param_29 : f32; var sum : i32; var t_1 : i32; var result : i32; var param_30 : i32; var a : f32; var x_235 : vec3; var param_31 : f32; treeIndex_1 = 0; let x_237 : BST = tree_1[0]; param_8 = x_237; param_9 = 9; makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param_8), &(param_9)); let x_239 : BST = param_8; tree_1[0] = x_239; let x_113 : i32 = treeIndex_1; treeIndex_1 = (x_113 + 1); let x_115 : i32 = treeIndex_1; param_10 = x_115; param_11 = 5; insert_i1_i1_(&(param_10), &(param_11)); let x_116 : i32 = treeIndex_1; treeIndex_1 = (x_116 + 1); GLF_live1_looplimiter2 = 0; GLF_live1i = 0; loop { if (true) { } else { break; } let x_118 : i32 = GLF_live1_looplimiter2; if ((x_118 >= 7)) { break; } let x_119 : i32 = GLF_live1_looplimiter2; GLF_live1_looplimiter2 = (x_119 + 1); continuing { let x_121 : i32 = GLF_live1i; GLF_live1i = (x_121 + 1); } } let x_123 : i32 = treeIndex_1; param_12 = x_123; param_13 = 12; insert_i1_i1_(&(param_12), &(param_13)); let x_124 : i32 = treeIndex_1; treeIndex_1 = (x_124 + 1); let x_126 : i32 = treeIndex_1; param_14 = x_126; param_15 = 15; insert_i1_i1_(&(param_14), &(param_15)); let x_127 : i32 = treeIndex_1; treeIndex_1 = (x_127 + 1); let x_129 : i32 = treeIndex_1; param_16 = x_129; param_17 = 7; insert_i1_i1_(&(param_16), &(param_17)); let x_130 : i32 = treeIndex_1; treeIndex_1 = (x_130 + 1); let x_132 : i32 = treeIndex_1; param_18 = x_132; param_19 = 8; insert_i1_i1_(&(param_18), &(param_19)); let x_133 : i32 = treeIndex_1; treeIndex_1 = (x_133 + 1); let x_135 : i32 = treeIndex_1; param_20 = x_135; param_21 = 2; insert_i1_i1_(&(param_20), &(param_21)); let x_136 : i32 = treeIndex_1; treeIndex_1 = (x_136 + 1); let x_138 : i32 = treeIndex_1; param_22 = x_138; param_23 = 6; insert_i1_i1_(&(param_22), &(param_23)); let x_139 : i32 = treeIndex_1; treeIndex_1 = (x_139 + 1); GLF_live4_looplimiter3 = 0; GLF_live4i = 0; loop { if (true) { } else { break; } let x_141 : i32 = GLF_live4_looplimiter3; if ((x_141 >= 3)) { break; } let x_142 : i32 = GLF_live4_looplimiter3; GLF_live4_looplimiter3 = (x_142 + 1); GLF_live4index = 1; let x_144 : i32 = GLF_live4index; let x_145 : i32 = GLF_live4index; let x_146 : i32 = GLF_live4index; let x_269 : f32 = GLF_live4obj.even_numbers[1]; GLF_live4obj.even_numbers[select(0, x_146, ((x_144 >= 0) & (x_145 < 10)))] = x_269; let x_147 : i32 = GLF_live4i; let x_148 : i32 = GLF_live4i; let x_149 : i32 = GLF_live4i; GLF_live4obj.even_numbers[select(0, x_149, ((x_147 >= 0) & (x_148 < 10)))] = 1.0; continuing { let x_150 : i32 = GLF_live4i; GLF_live4i = (x_150 + 1); } } let x_152 : i32 = treeIndex_1; param_24 = x_152; param_25 = 17; insert_i1_i1_(&(param_24), &(param_25)); let x_278 : f32 = x_27.injectionSwitch.x; let x_280 : f32 = x_27.injectionSwitch.y; if ((x_278 > x_280)) { return; } let x_153 : i32 = treeIndex_1; treeIndex_1 = (x_153 + 1); let x_155 : i32 = treeIndex_1; param_26 = x_155; param_27 = 13; insert_i1_i1_(&(param_26), &(param_27)); let x_285 : vec4 = gl_FragCoord; z = (vec2(x_285.y, x_285.x) / vec2(256.0, 256.0)); let x_289 : f32 = z.x; param_28 = x_289; let x_290 : f32 = makeFrame_f1_(&(param_28)); x = x_290; let x_292 : f32 = z.y; param_29 = x_292; let x_293 : f32 = makeFrame_f1_(&(param_29)); y = x_293; sum = -100; t_1 = 0; loop { let x_156 : i32 = t_1; if ((x_156 < 20)) { } else { break; } let x_157 : i32 = t_1; param_30 = x_157; let x_158 : i32 = search_i1_(&(param_30)); result = x_158; let x_159 : i32 = result; if ((x_159 > 0)) { } else { let x_160 : i32 = result; switch(x_160) { case 0: { return; } case -1: { let x_161 : i32 = sum; sum = (x_161 + 1); } default: { } } } continuing { let x_163 : i32 = t_1; t_1 = (x_163 + 1); } } let x_307 : f32 = x; let x_308 : f32 = y; let x_165 : i32 = sum; a = (x_307 + (x_308 * f32(x_165))); let x_313 : f32 = x_27.injectionSwitch.x; let x_315 : f32 = x_27.injectionSwitch.y; if ((x_313 < x_315)) { x_235 = vec3(1.0, 0.0, 0.0); } else { let x_320 : f32 = a; param_31 = x_320; let x_321 : vec3 = hueColor_f1_(&(param_31)); x_235 = x_321; } let x_322 : vec3 = x_235; x_GLF_color = vec4(x_322.x, x_322.y, x_322.z, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }