fn all_f46790() { var res : bool = all(vec2<bool>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { all_f46790(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { all_f46790(); } [[stage(compute)]] fn compute_main() { all_f46790(); }