struct tint_symbol { float4 value : SV_Position; }; void frexp_2945dc() { uint2 arg_1 = uint2(0u, 0u); float2 tint_tmp; float2 tint_tmp_1 = frexp(float2(0.0f, 0.0f), tint_tmp); arg_1 = uint2(tint_tmp); float2 res = tint_tmp_1; } tint_symbol vertex_main() { frexp_2945dc(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_2945dc(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_2945dc(); return; }