#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void isNormal_c286b7() { bool3 res = isnormal(float3()); } vertex tint_symbol vertex_main() { isNormal_c286b7(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { isNormal_c286b7(); return; } kernel void compute_main() { isNormal_c286b7(); return; }