struct tint_symbol { float4 value : SV_Position; }; void ldexp_7bc2fd() { float2 res = ldexp(float2(0.0f, 0.0f), uint2(0u, 0u)); } tint_symbol vertex_main() { ldexp_7bc2fd(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { ldexp_7bc2fd(); return; } [numthreads(1, 1, 1)] void compute_main() { ldexp_7bc2fd(); return; }