struct tint_symbol { float4 value : SV_Position; }; void max_85e6bc() { int4 res = max(int4(0, 0, 0, 0), int4(0, 0, 0, 0)); } tint_symbol vertex_main() { max_85e6bc(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { max_85e6bc(); return; } [numthreads(1, 1, 1)] void compute_main() { max_85e6bc(); return; }