struct tint_symbol { float4 value : SV_Position; }; void modf_4bb324() { float4 arg_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 res = modf(float4(0.0f, 0.0f, 0.0f, 0.0f), arg_1); } tint_symbol vertex_main() { modf_4bb324(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { modf_4bb324(); return; } [numthreads(1, 1, 1)] void compute_main() { modf_4bb324(); return; }